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Showing posts from January, 2017

Editor disaster ...

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So I'm still waiting for starting of my new job in Unity Technologies so I have some spare time. I use it to see Copenhagen, drink coffee, meet new people and of course as always: coding.  This time in my coding journey I try to figure out reason behind my slow reaction time of editor. My windows machine handed everything perfectly fine but my a lot slower laptop with Linux gave terrible results :/ How bad? I tried to rotate scene and there was few second delay between action and reaction So really bad. There was no choice but to fix it. 

Resource building

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As you may notice I like to push my tech to it's limit. Because of that I recently decided to switch to a lot better way of building resources. I took my app that were containing everything and split it on 3 different one. They run as separate processes which connect with each other using TCP/IP. Comparing to previous setup this solution have a lot of advantages and this is some of them: If one node crash I can just restart it and run whole setup further. Whole node setup is scalable so I can have 100 of nodes. I can run nodes on different machines.  I can dispatch new version of building nodes to different machines automatically. I can build specialized Python nodes for some of work. Application don't need to have all this shitty code of resource compilation. Whole concept became a lot easier to control. So as you can see there is a lot of improvement :) comparing to previous one.