Sunday, April 19, 2015

Code review story ...

Last week I took small break from project. I get out of town, visited friend, meet new people and talk in meantime of drinking beer. Big part of this talks were about game programming (Yes I'm a geek and even after work I still talk about games and programming).

But why I telling all this ? Because this one week proved me how much I changed in last years and also how much I need to change in incoming ones.

This post will be be story about : How I thrown childish pride and became who I am. 

Wednesday, March 25, 2015

Alien and painted Link.

I updated my sculpture gallery with new two pictures :

I have also two other sculptures in progress :] more info about them coming soon.

Saturday, March 14, 2015

Coffe Monster page Update and new sculpture

Let's start with forwarding info from Little Big Adventure progress. There were update of :

There were two new post.

Except that I was able to started new clay sculpture :

This is base frame of it :] you can try to guess what is this. In rest of post you can find pictures how it look with clay on it.

Thursday, March 5, 2015

Hydralisk is finished

Finally after more than 18 hours of work I finished Hydralisk sculpture. Final result you can judge for yourself :

Additionally I updating my collection with Broom sculpture I done for one of my friend:

Thursday, February 26, 2015

Prison Stories and Clay figures

There are few things I would like to share with you :]

The first one is that I added new post about LBA: Prison stories.

The second one is new clay figure project: Hydralisk for StarCraft. It's still work in progress so it's not ideal but well I think it's already look cool.

The other one is that I finally finished painting Dino Fly :

Before painting

Painted version
I think it's look nicer this way :]


Saturday, February 21, 2015

Changes ...

Each day bring changes sometimes bigger sometimes smaller. Today bringing change that probably not a lot from you expected but well : after 4 years there will be no more posts about Little Big Adventure Remake development on this blog.

But don't worry about this :] I moving officially development news on new blog:
This is also day when I switch on using Coffe Monsters™ name for game production.

So probably you wonder what about this blog ? It will still exist, but it will change a little bit it content. From now on you will be able to find here:

  • Sharing knowledge about programming, 3D modeling, digital drawing.
  • Information about my personal works : modeling in clay, painting and other weird hobbies.
  • Some weird post about other things :]
I want believe that this is next step in developing Little Big Adventure which will result in better contact with all people who are interested in project.

Greg Wojciechowski

Monday, January 19, 2015

Progress page

Killah pointed out in comment of previous post nice thing:
"Why don't you post an map progress of the mod, like percentage of level done, animation, scripting, on what you need help etc"
So this state is already fixed. There is new page with progress of work. Right now I put there things I'm currently working on and I will update it with the future one when I will start them.

Full road map will need to wait a little bit more because right now preparing it would take me a little bit to much time but still I want to believe you will like this new idea from "Killah" (thanks for it).


Sunday, January 11, 2015

New year, new problems, new announcements.

Lets start with the best wishes for year 2015 :]

2014 Summary

I'm still alive still active and I will do short summary of previous year :

  • Looking back on all my posts in 2014 I need to say "I suck in writing posts" :| I didn't done too much of them. I will try to fix this this year :)
  • I failed to release the demo which I announced - Sorry here :/ "Mea culpa"
  • Company where I work: Ubisoft Montreal released Far Cry 4
In project itself changed a lot. Git statistics told me that I: 
  • Done 440 commits
    • Average in month:    40
    • Minimum in month:  11
    • Maximum in month: 83
  • Modified 247328 lines (without added/deleted files)
    • added:     137386 
    • removed: 109942
  • Modified 742856 lines (including added/deleted files)
    • added:     288150 
    • removed: 454706
This commits  included:
  • New UI system.
  • New resource system. 
  • Switching to component objects.
  • New serialization of data.
  • AI use nodes to define behaviors.
  • Partial port on Linux (I'm still working on it).
  • Switching on SDL 2.
  • And a lot smaller changes which I don't remember.
What this commits don't include are:
  • New GUI graphics.
  • Creating some development scripts.
  • Configuring continuous builds machine (I still working on this)
  • And probably few other things I don't remember.
New problems

This year didn't started too well for me. The 2nd January my hard drive broke. I needed to recreate whole working setup. If this wasn't enough my copy of data was on external HDD which after connecting ask me if I want to format it because file system is corrupted. So I had fun.

Finally after few days I was able to recover most of data from hard disk and repair file system from external one. I could finally work normally, but well few days lost. Good thing that I use this occasion to improving the way of configuring new computer for project.

New announcements

There will be few announcement this year. I know some of them already and some are still prepared but about them later. 

The fist one is with this year Little Big Adventure Remake will get new logo : 

And wit this I will finish this first 2015 post. To the next time.


Sunday, October 19, 2014

Funny bug

Well today I had funny bug debugging my code :

Thursday, October 9, 2014

Short story about donations.

I will create whole post which will answer one of comments:
" Hi Angelus, do you accept donations? I would be more than happy to help you remake LBA, and more if you can remake LBA2. Please share a Paypal account where to send you some money and, with some advertisment, we can get this to it's finish point."
No I don't. When I was starting this project I made decision that I won't take any money for it because I don't have the right to title.

I would be really more than happy to hear from Frédérick Raynal:

"Hey, Greg your work is awesome we would like you to do whole remake of Little Big Adventure".

It would change a lot in the way I deal with some stuff. But well I don't think this will happen. Original team doing the remake and I don't plan to interfere with this. They own the rights to title and it's world.

Right now I know that I have some delays with my initial plans I know that the project don't go as fast as you would like. Don't worry it don't go as quick as I would like also. It just that the quality of game changed in last 4 years really great. I started with this:

And after 4 years we have : 

And this is not the only thing that changed. When I was starting I was still in university I just start working at Techland an some people thought that I will never go so far and give up on project. Right now I already finished university, work for Ubisoft and there are still people that think that I will give up and never finish this. 

Well I cannot say that I don't have any doubts. You know for 4 years I spend enormous amount of time into this project, I developed really a lot of code, made a lot of content and I'm still pretty fara from success. If you combine this with my daily work then it's need really a lot of effort to find motivation to finish it.

But well there are occasional messages like this which give you strength for next long night of coding. And maybe something will change and this small project that I started 4 years ago will evolve into something great.