Reply to comment
Today I get really interesting comment to Preview 12 from Renkin Hayato. It so interesting that I will respond to it here.
"What do you think about make a team to construct the game? Remake a great game like LBA alone it's kinda suicide! There are very small details that you can forget and i know, do something like this is very wearing and take a lot of time. I hope the project goes forward, unlike other projects remake that were made just to make stupid videos ten thousand years ago!I'm waiting for that since 2009, and i nearly lost the hope of some news about LBA, that stoped to be mentioned at this time."
Question from begin I will leave on a little later :] But about rest you are right. I really know what it's mean to make some good remake it really isn't easy job. Sometimes I even fell little like masochist because my expectation about results are really high. It's event worse because I work in Professional Game Dev as programmer.
But this fact have also really positive aspects: knowledge of techniques, tools and trick that are really handy in development. That thanks to them project is so far in development but in the same time I know that it is on early stage. Why so? Because technology on which it is created still miss a lot to be fully usable.
Great example could be here this projects you mentioned or many indie games. Most people that know about gamedev know that it is easy to create some initial effects: rendering of models, some animations or base mechanics. At this point some people show really nice stuff with all this shaders, particles, models and things like that. But it's still not game it's only some presentation.
This project take different approach which isn't ease. There is created a lot of technology: editor, tools, plugins which are then use to create game. There is no so much pressure to make something to show i.e. in this months shaders were only changed when there was so bug in them (I use glsl and on some cards some construction works on other don't). But in the same time there was really a lot of changes that should influence performance and speed of development.
Right now there stand really big task in front of project : future development. It came to me when I gave access to code repository for one of my good friend. He wrote something like this: I knew that it was big project but never thought that it would be so huge. And it's not that I want do everything alone. Till now I had few proposition for cooperation on project. In most cases everything ended really quickly mostly because I'm looking for people that have skills or real desire to make this project. Of course I found some (or they found me) but it's not easy task. And I think that this is answer for your question.
And to be clear: This project is open on any kind of proposition of help. If your skill aren't enough I can help develop it with knowledge that I have. I have only one request: Think at last twice if you really want to do it because
- Time I will spend on all talks about cooperation I could spend on game development.
- Work with me can be sometimes hard because I want this project to be on high level.
- I sometimes may not have enough time (I'm busy man).
If you want to do it after reading this then ... wait at last the week. And if after this time you still have will to do it contact with me. I will welcome you in development team. If you don't think you have enough strength for this you still can help in a lot of different ways:
- Comment this project.
- Do some artworks or even concepts.
- Share information about this project.
Everything this really help me a lot. Thanks to them I found new strength to continue this project even if it is like Renkin Hayato named it: "kinda suicide".