W.U. 0x0C
This post is little late but yesterday after return from work I fell asleep and woke next day :]
This week I worked pretty hard on terrain system too at last recover Citadela Island exteriors. But of course it happened that I spend pretty much time on changing basic system of my engine code. You probably think why?
Right now I have nice material system that allow me to create materials in most cases without modifying source code. But of course I didn't predict writing it that I will want to create terrain edition. I know now it's look so simple but then I forgot to create:
This week I worked pretty hard on terrain system too at last recover Citadela Island exteriors. But of course it happened that I spend pretty much time on changing basic system of my engine code. You probably think why?
Right now I have nice material system that allow me to create materials in most cases without modifying source code. But of course I didn't predict writing it that I will want to create terrain edition. I know now it's look so simple but then I forgot to create:
- system that allow to tell from code which texture should be use in material.
- good support of exchanging consts between game and materials.
- there is one big heightmaps (128x128)
- everything is rendered in one batch
- there are 3 layers only (this I don't plan to change)
So, for today it's all. See you in next week. (this time as in most case in Wednesday).
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