Scripting language in game ....
I know I know I stepping on thick Ice. Some people love scripting languages other hate and other don't care. Personally I still don't know to which group I belong.
I somehow understand all sides:
I somehow understand all sides:
- Scripting language:
- [+] Have quick iteration time
- [+] Non programmer can do some simple stuff
- [+] It's easier than native code
- [+] Separate game from engine
- [-] Can be slow (most of the time is)
- [-] Use garbage collector so it was more user friendly
- [-] Can be tricky to debug.
- Native code:
- [+] Can be really efficient
- [+] Give you access to everything
- [+] You have full control
- [+/-] No garbage collector
- [-] Can get easily messy
- [-] Easy thing can take really a lot of time
- [-] Slow iteration time
- [-] You need really good programmers to utilize it
Because I'm not 100% sure about using scripting language in game I will try to create some add-on to engine so you could use scripts but you weren't forced to do this if you want.
And here start my dilemma and request for advice:
Which script language you would like to use create game and why ?
There is big choice of them C#, Lua, Python, Java Script (This one I would like to avoid) or maybe something completely different? I will be happy to hear your opinions.
Greg
I'd say either Mono(C#, and bunch of others), or maybe a visual scripting language. It kind of depends on who you want to target as the scripter. Programmers will rather use a text based scripting language, while designers seem to favor visual scripting languages.
ReplyDeleteYes but visual scripting language can be easily create on top of some text scripting language. So I want to start slowly so text one :]
DeleteYour "a bunch of others" intrigue me so I read a little bit more about Mono. I thought earlier that: mono is open source C#. But right now I see I was mistaken and this is just virtual machine. I see I need to check a little bit more about it.
Python. Mostly because of rapidly expanding community. Other then that: low barrier to entry, prerequisites formatting, strong meta programming capabilities, etc. Most of game engines support Python just for fun, I think, but those who do support only Python as for me are very flexible and fast in development. Big World Engine for instance.
ReplyDeleteAhh... Python ... Personally I really like it and use it for some tools. But I know there is a lot of people who hate it for indentations. What would you say about support of python from Mono level ? I know they use IronPython but this is still interesting option to be able to use C# and Python. I think this is possible to do but I would need to read a little bit more to be 100% sure.
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