Showing posts from June, 2011

L.B.A Remake: preview 8

And time came when preview 8 is published. After a little break from publishing previews, new video show changes that I done to Citadela Island. Almost all models in this location were changed, I decided on this design after experiments with different styles. I think that it's pretty good so I don't plan to make bigger changes in most of things that are inside this video. In this moment from things connected to graphics I still fight with lighting parameters to create climat from orginal game, so this bright colors are only temporary. But I dont plan to do to much with this becasue probably everything change after I create render system with good support of shadows. What can I say more, there are no bigger changes in game mechanics because in last few weeks I mostly concentrate on engine, tools development and of course fixing of bugs. So then  like allways, have a nice watch :]

Game developers in Poland

Today I found interesting post on web page of Adama Sawickiwego : It's pretty short but it's show everything about polish developers. We have very talented game programmers from Poland that work around the world. But we don't have enough of them. Most programmer that you meet on of web about gamedev work already in game industry or don't have experience that is need to do game on actual AAA level. For some main problem in project development is that character head is to small or too big, or color of socks of main character is yellow not black. Which I think is stupid because in most situation the game looks like this: 2D character that sprite on screen have 64x64 pixels, moving in some work in progress environment (without any interaction). Of course to show this character they show 5x bigger picture and talk about it's look. So I agree with this post and article that l