W.U. 0x26
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjVtE2Di9GalT5oQ-nES-hQmLW-DuSutGrFSH3xBaE_NcCkKplGbEHdP5LTLpSoB6lr670hJ0TAR8ezSYAwCKBrdELGqrjvboLfvySXkyuKju2QgIGP_zv1zS6sCa2MU7sDqgWsLlo8uQ/s320/new_movie_tools.png)
And again I don't know how to begin this week update. I have few words and don't know how to continue so I will like always do it in some stupid way :] I still spend most of my time working on movie system. There was a lot of changes from last post and my ToDo list have still few of them. But everything start to take shape and now I trying to do some simple in game cinematic. Of course in meantime there were some unexpected behavior of game :] from crashes to moving everything on scene but not object that I want to animate. Movie system isn't only thing I done this week. Other things I worked on are: * upgrades in objects managing * cleanups in code to speed up compilation * some developers tools to trace rendering * adding some editor functions * and of course fixes a lot of them. So as you see project didn't die :] So till next week.