Showing posts from January, 2015

Progress page

Killah pointed out in comment of previous post nice thing: "Why don't you post an map progress of the mod, like percentage of level done, animation, scripting, on what you need help etc" So this state is already fixed. There is new page with progress of work. Right now I put there things I'm currently working on and I will update it with the future one when I will start them. Full road map will need to wait a little bit more because right now preparing it would take me a little bit to much time but still I want to believe you will like this new idea from "Killah" (thanks for it). Greg

New year, new problems, new announcements.

Lets start with the best wishes for year 2015 :] 2014 Summary I'm still alive still active and I will do short summary of previous year : Looking back on all my posts in 2014 I need to say "I suck in writing posts" :| I didn't done too much of them. I will try to fix this this year :) I failed to release the demo which I announced - Sorry here :/ "Mea culpa" Company where I work:  Ubisoft Montreal released  Far Cry 4 In project itself changed a lot. Git statistics told me that I:  Done 440 commits Average in month:    40 Minimum in month:  11 Maximum in month: 83 Modified 247328 lines (without added/deleted files) added:     137386  removed: 109942 Modified 742856 lines (including added/deleted files) added:     288150  removed: 454706 This commits  included: New UI system. New resource system.  Switching to component objects. New serialization of data. AI use nodes to define behaviors. Partial port on Linux (I'