L.B.A Remake - developer diary 1

This time some words about why I decide to create lba remake game alone. Most people don't believe that this is possible because bigger group tried and failed in this. But reality is pretty different, in almost all groups that I was in my programmer career there was one problem the more people worked on project the progress goes slower and slower. The same things I heard from friends which participated in other groups.

When not commercial project is developed by 2-3 people then each of them create equal amount of content for it. But if there are 10 members in group. Then there is big probability that one maybe two persons create most of content and other members do nothing or do almost  nothing. This is sad reality of such projects. One reason is that groups looking for people that want to participate in developing. Very often they find people that want to create game but don't have enough experience or time.

So when I decided to create L.B.A. remake I wanted to avoid all mistakes from older projects and groups. It's just easier to me work alone when I developing tools and creating basic gameplay because this takes time. And it's not that I like to be outsider and do everything on my own. I'm very open on proposition from people that want to help and cooperate. But it's not that I looking for someone to help because this would be stupid thing to do.

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