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Some good information.

Yesterday or I can say even today (I worked to late) I almost finished big part of changes in "new" animation system. It is very big step in project road to alpha version. There were a lot of changes that will speed up work and allow me to better control everything. Why new animation ? Because : It allow to shared one animation between models with different armature. There is changed communication interface:  game armature There is  made new animation format which is quicker, and more intuitive to debug. There is rewrote tools to export animations from blender. It support new format. It can extract only animations, only model or both. It's quicker. So you see there were a lot of changes. But maybe some of you noticed that I wrote new in quotations marks. I done it because this system isn't new   it's just extended old system. Truth that more than half of it was rewrite from scratches but even this new part of code base on old....

Zjazd Twórców Gier

In weekend 27-28.10.2012 I will have presentation on http://www.zjazdtworcowgier.pl/ in Poznań. My topic is "The story of one man, own game" ("Historia jednego człowieka czyli własna gra") I will try to show in this presentation how different can be work at home and in full time job. And of course how it look when you do this two things in the same time. From other interesting things there will be show in real time of tools and L.B.A. remake game. Maybe somebody will come to it, time will show :]

About break.

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3 months of break from writing new posts it's pretty long time. You probably think what changed in this time, truth is that most of the time I worked on things that aren't visible on first look. But they are still important part of my work on which right now I spend most of my time so in last 3 months: I rewrote lua integration with engine, worked on rtti, changed in few places class hierarchy and of course added few interesting mechanics that helped me a lot in development. Of course there are few visible changes too. One of them is first version of menu system. I don't think about it as final version but in meantime it should be enough. As you can see I test features on my test location which is visible on screens.  I go back to work because I still have a lot to do. So to next time.

W.U. 0x26

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And again I don't know how to begin this week update. I have few words and don't know how to continue so I will like always do it in some stupid way :] I still spend most of my time working on movie system. There was a lot of changes from last post and my ToDo list have still few of them. But everything start to take shape and now I trying to do some simple in game cinematic. Of course in meantime there were some unexpected behavior of game :] from crashes to moving everything on scene but not object that I want to animate. Movie system isn't only thing I done this week. Other things I worked on are:    *  upgrades in objects managing  *  cleanups in code to speed up compilation  *  some developers tools to trace rendering  *  adding some editor functions  *  and of course fixes a lot of them. So as you see project didn't die :] So till next week.

W.U. 0x25

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Another week of fixes and changes. This time many of theme were done in managing of game objects. To say truth they weren't necessary to create game but when you develop something bigger than simple pacman you see that there is need to have some mechanism that are intuitive and thanks to that development later can be speed up (I spend week now but in perspective of all development I will save a lot more). Other thing I work on is my movie widget. You probably remember it from some screens: As you see it's very simple tool that allowed me to create movies of objects in engine. Not characters but more like moving platforms, opening doors and things like that. I decided to finish this part of engine because I put it away in meantime of production (there were more important things to do then) but now I returned to it and do modernization of films. So here how it's look now : It's still under development and will take some time to finish it fully but even now i...

W.U. 0x24

As I said last week I do right now some maintenance works so not too much to talk about. Fixes and cleanups of existing things mostly in tools. Other thing is that I had a request in one of comments on youtube: " btw, can you maybe record something from inside the engine where you build everyhing, i wolud love to see how it works." I will prepare some movie about this but I don't know exactly when :] So that's all in this week update.

W.U. 0x23

This time small jump in numbers :] Last week in Sunday evening I remembered to write post but on end I was so tired that I went to sleep and forgot about it. So what happened in this time: On my long list things to do there are some that I put away because I hadn't time on them. In the end I decided to do them earlier because this list grown a little to big. So I adding undo to all operation in editor , fix some things that don't work the way I want, finish unfinished features and remove some unused things. Of course I didn't forgot about game I done big changes in physics most because I added weapons to enemies (handling bullets wasn't so easy as it look on begin). And a lot of small changes and fixes. So to summary I took some little break on developing new things and focus mostly on this existed. And for some time I plan to stay in this state because without good basis I will not be able make good game. So till next week.